![]() Build the HUD image in your 3-d panel in the appropriate area.The angle of the HUD from the pilot’s view (as field of view ratios).The panel texture area to be used as the HUD (in pixels) and.Specify the geometry of the HUD in the Plane-Maker viewpoint screen, cockpit tab, 3-d HUD section.To use the new HUD you will need to do three things: ![]() This simulates the real-world HUD experience of the HUD being focused at infinity (and aligning with the horizon), while only being visible when the pilot’s head is within a specific 3-d box in the aircraft. The new HUD works by projecting a region of the 3-d panel in front of the aircraft in the distance, but only drawing it where it intersects a 3-d modeled HUD glass. This system is unrelated to existing tech for a HUD in 2-d panels or in the “forward with HUD” view. X-plane 12 contains a new 3-d HUD system. Learn more: Navigation Display Scaling New HUD ![]() These png files can supply alternate symbols, colors or fonts to generate the style of the nav display. Customization of the map display is possible by editing the map_s_HM-1.png, map_s_HM-2.png, map_s_HM-2.png and map_s_HM-4.png graphics and supplying the graphics specific for your aircraft through the library system (the path is cockpit/EFIS/EFIS_maps). Starting with X-Plane 12 it is possible to independently scale symbols and text of the navdisplay, and also change the relative locations of symbols and labels. Plane Customization Navigation Display Scaling ![]()
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