![]() Neutron 3’s response was a slightly faster and held on problem features a little longer, which made decision making a little easier. I ran a side-by-side comparison between Neutron 2’s masking meter and was surprised at the difference in the feedback between the two. In addition to the visual updates, the Masking Meter has been overhauled to better point out areas where frequency collisions appear between two tracks. In a slightly less dramatic fashion though, why not at least let the user put an EQ both before and after compression inside of Neutron? Afterall, that’s a pretty common mixing technique. If that extreme scenario appeals to you, the Advanced version allows for each component to be used as a plugin and you can load the track with as many as you like. If you want several Transient Shapers inside of Neutron, why not allow it? It could possibly end up being exactly what the mix needed. After reaching out to the developers, I was told that this was a UI bug that will be fixed but I don’t really agree with putting limits on how many times one can use a processor. What is confusing, however, is that even after the seven processor are added, the “+” symbol still remains but you can’t add anymore modules because they’ve been greyed out with each instantiation. Also, instead of having all processors constantly displayed along the top, only the processors you add are displayed. This is due in part to the new Sculptor module’s arrival and the performance upgrade. The max number of processors that can be used simultaneously has increased from six to seven. The same goes for EQ, simply click the EQ node you want to edit, and the controls will appear. To change values for multi-band processing, click the color-coded area corresponding to the range you want to process – the controls will pop up color-coded for that area. It’s much cleaner for sure and has a slight resemblance to the FabFilter interface. ![]() It may take a few minutes for users familiar with version 1 and 2 to get accustomed, but in the end, the new interactive “open concept” interface makes more sense. Interface: The interface has been spruced up with controls conveniently tucked into the interface to save room for the meters. Let’s go over some of the specific new additions and enhancements version 3 has. ![]() The result is more power even faster than before. Neutron 3 builds on its predecessor offering new tools and enhancements the community has asked for, a few tricks we didn’t even know we wanted, as well as a completely overhauled engine. It’s really quite genius and takes full advantage of machine learning technologies. This cohesive unit can make complex mix decisions based on other tracks armed with Neutron or Ozone. To do this, Neutron 3 packs 8 individual plugins and a few other unique tricks into one entire inter-communicative ecosystem. Where Ozone deals with the big picture of the mix, Neutron deals with the individual details, offering specific tools to ensure each track is processed in a way that enhances the song as a whole. To recap, Neutron is the counterpart to Ozone, iZotope’s mastering program. Since we’ve reviewed Neutron 2 extensively on all features, we will focus on just what’s new with Neutron 3 Advanced. To coincide with the release, iZotope sent over an advance copy of… well, Neutron 3 Advanced so we could get a first look. Today, iZotope released version 3 of their groundbreaking mix plugin. ![]()
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